Curse of strahd mad mage
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The additional cleric prepared spells give more freedom to prepare a larger diversity of high level spells as well. Sacred flame in an undead campaign can be useful too, as well as providing enough cantrip choices that picking between damaging and toolkit cantrips doesn't have to involve tradeoffs. Multiclassing grave cleric gives a detect undead in 60 ft, bonus action ranged spare the dying, and lots of useful spells prepared and known including additional temp hp. The more useful dreams druid abilities like hidden paths come on much after the curse of strahd story would be over in teir 3. A hasted monk land druid is adding 5 to 8 ac to those wildshapes as well as an extra 2 attack actions.ĭream druid only has a bonus action heal and a tiny hut like ability at level 6, which if I had ritual caster would be redundant. Along with shephard druid temp hp, bonus action unarmed strike, and Aasimar bonus damage, that almost keeps up with base moon druid wildshapes during important moments and combat while increasing my in game choices. The monk or Mage armor is more to make wildshapes more effective. What would be the most fun, and provide the best support while also meshing with my own playstyle? The Aasimar shephard though is pretty powerful too, and adding the 3rd level cleric dip might put my progression off (this waiting for summons), but my skill diversity (an extra 6 prepared spells, 3 cantrips, and cleric ability) from levels 3 through 6 could be much higher, while the Shephard aura has allot of diverse users as well. A familiar could give my booming Blade advantage or provide blindsight, while mobile hit and run tactics would help me avoid death Shillelagh, and booming Blade making my land druid an effective gish. I feel like having haste and the extra cantrip are huge advantages, with mage armor, Last game for example, we started in a haunted mansion and when we met an enchanted suit of armor which put me to 3hp in 1 hit my character's answer was to dodge action until it got mad at someone else,
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Perfect optimization is less important than having fun and having diverse choices. The biggest goal though is to have an answer to any situation.
#Curse of strahd mad mage full#
I'm the only full caster, however from past experience my characters tend to take initiative and put themselves in danger. (3rd lvl grave/tempest/trickery cleric dip?) The other players are:ġst lvl feat - ritual caster (find familiar) mobile or shield masterĤth lvl feat - Magic initiate (mage armor, booming blade) I'm playing Curse of Strahd and I picked a druid.